Hello students,thank you for your patience.
Your essays are graded and ready for pick up in envelopes with your names on them, in a box just nside my cubicle (9th floor Ansin Bldg). Email me if you have any questions.
Have a good weekend.
Here we explore television in all its spooky, creepy, otherworldly variety: ghosts, vampires, witches, extra-terrestrials, urban legends, paranormal occurrences, religious fanatics, talk-show zealots, peacocks, and the occasional Satan-worshipping substitute teacher.
Dead Like Me Drinking Game
(This game could use addition/revision later on for improvement)
This is a game that requires lots of different alcohols, but is sure to be a lot of fun at your next Dead Like Me viewing party.
The game begins with everyone choosing their favorite reaper as their character. Choose between George, Daisy, Mason, Roxy, or Rube. Next everyone takes a bet on how they think the victim(s) of the episode will die (try to keep these vague such as shot, hit be an object, fall off something, etc.). Now with the characters chosen and the bets made mix the following drinks and pour the following shots, and distribute them according to the contestants chosen characters:
For George:
Drink: White Russian (Vodka, Coffee liqueur, Light cream)
Shot: Vodka
For Daisy:
Drink: Blazing Fire (Ice, Vodka, Gin, Light rum, Triple sec, Pineapple juice, Grenadine)
Shot: Tequila
For Mason:
Drink: Screwdriver (Orange Juice, Lots of Vodka)
Shot: Whiskey
For Roxy:
Drink: Green Scorpion aka The Jealous Bitch (Jack Daniels, Vodka, Blue Curacao, 7-Up, Ice)
Shot: Jack Daniels
For Rube:
Drink: Mystery Beverage (have a friend mix 3 assorted shots of liquor into your favorite fruit juice or soda. [note: you dont get to decide which liquors go in the drink])
Shot: Gin
Put this aside and don't touch them till the end of the game. Now grab an additional drink of anything you want (beer, wine, mixed drinks, hard liquor - keep it alcoholic!) and start the episode.
Character drinking:
If your character does one of the following actions at any point through the episode, take a drink of your beverage:
George:
says something incredibly cynical
Daisy:
reference having a sexual encounter with a movie star
Mason:
comes up with a clever scheme or con job
Roxy:
threatens to physically harm someone
Rube:
uses metaphor to explain something
Combos:
In certain circumstances two people can drink at once if the following action happens during their interaction:
George/Rube: Rube calls George “peanut”
Roxy/Mason: Roxy threatens/attempt to kill Mason
Mason/Daisy: Mason hits on Daisy
Ending:
Now with the episode ending the winners and losers of the bet should be determined.
If you're one of the winner: Take the shot. This shot represents your character.
If you're the loser: You have to do the shot and the finish the drink! The drink represents the way in which your character died! Make sure YOU don't die from alcohol poisoning
Here's my fourth blog, a tad bit late but better late than never.........
So this semester has been pretty awesome. We have watched some interesting shows, some awesome, some scary, some humorous and some downright SUCKY.
What I enjoyed and appreciated the most this semester was being re-introduced to Twin Peaks. I've seen most of the 1st season a few years ago, and I truly enjoyed it, but I never got around to finishing the series. The murderer of Laura Palmer was intentionally prematurely revealed to me by a malicious friend of mine (he showed me "Fire Walk With Me" before I had even started season 2. What a dick), and out of frustration I pulled the plug on watching the rest of the show. As we watched the pilot in class, I remembered the quirky little details and brilliant character traits which impressed me so in the first place. This resulted in me going to Newbury comics and spending 80 bucks I don't have on the deluxe Twin Peaks Golden Box Set. I spent a whole weekend in my pajamas, drapes pulled shut, phone turned off, and had a red wine and pizza date with the dreamy Agent Dale Cooper.
This show is fantastic. It goes from lightly eccentric, humorous events to downright terrifying circumstances that seem to have leaped from the depths of hell. I'm not one who gets easily scared, but after BOB magically appeared in the Palmer household and ravenously climbed over furniture to attack cousin Maddy, I spent the night on the phone with my boyfriend until I fell asleep from the Tylenol PM I took to weaken my terrified BOB anxiety.
In terms of the supernatural, BOB is the strongest supernatural element in the series. The show overall is very surreal and peculiar, but nothing is as directly linked to the paranormal/supernatural as BOB (and MIKE, who is essentially the same exact aspect that BOB is). Mark Frost said the inspiration for BOB was inspired by native American mythology, but never confirmed that BOB actually was a ghost/spirit. Lynch and Frost kept to ambiguity when it came to explaining all sorts of aspects of the show.
Due to lack of confirmation, it is sometimes questionable if one could even consider Twin Peaks to be a supernatural show, after researching the subject I found some interesting opinions of the phenomenon that is BOB:
"Some who reject supernatural explanations believe BOB may
be/have been a figment of Laura's or Leland's imagination (a
means of psychologically dealing with the trauma of incest
and adultery), or an alternate personality of Leland. The
caustic FBI agent Albert Rosenfield suggests that BOB is
simply "the evil that men do". The fact that so many TP
characters experience these spirits make such
rationalizations hard to logically support. Events in the
series following Leland's death (the Windom Earle arc) and
in FWWM also continue the supernatural themes."
BOB, played by Frank Silva, was actually a carpenter on the set. He accidentally appeared in a mirror on the wall while they were shooting a scene, and Lynch decided to keep it in because he liked Silva’s look. They eventually created BOB’s character from that moment, adding Silva to the cast. Talk about luck!
Overall, BOB is one scary mother*cker, regardless if he is a spirit or a psychological result.